WAR is not moving fast forward..so there is not much to talk about it, but life is moving fast forward..so I neglect this blog a bit even though I have some ideas for stuff to write about…
As Diablo3 has sucked some of the players out of WAR, the premade I ran with dissolved and now I’m soloing the game..which was never good and will never be the ideal way to play the game. Well..nevertheless I’m actually enjoying it, playing solo or just with a handful of friends. Just as long I evade T4 that is ;)
In the last couple of days I took my Engineer and ran through some ..now T2.. scenarios, i.e. RR16-69. It’s a totally unorganized frenzy, but somehow still fun as there are really few premades dominating anything. So it’s still possible to have fun when you queue solo for it.
That’s one of the nice things from the last patch to WAR. 1.4.6 revived the lower tier scenario pop ups and that just adds (well..brings back) scenarios to low ranked players, which is a nice distraction from all the zerging that now dominates WAR. It’s atm quiet impossible to do any small scale fighting in WAR as I have not encountered any groups, just solo-ers and Warbands. That’s the downside of bringing some balance to the game.. many people fear a bad killing statistics and therefore huddle/hide in a warband… When power levels don’t differ too much, the number of participants gets more important for the fight. So you have to decide what you want..balance or zerging. It’s a kind of Sophie’s choice. With the current playerbase it doesn’t seem that there is any other choice available than those two, but I don’t want to rant about it ..again.
What I want to point out is that the power levels now feel much better than they did from 1.4 to 1.4.5. The last patch leveled the battlefield imho quiet nicely, even though I didn’t test T4 to a great extent in the past two weeks. The fights I experienced there before my vacation were fun as no one seemed invincible, i.e. indestructible while one-shotting everyone. Better coordinated/skilled groups dominated fights and that’s the way it should be.
My only gripe was that I couldn’t join friends in T4 scenarios with my Engineer as he was sub-rr70 and therefore in another bracket. Imho it should be allowed for r40 chars to participate in such scenarios when they are in a party doing scenarios. How this can be done technically is another topic…
No matter what you do.. the zerg is always there.
When Drakenwald was closed I went to Karak Norn, because I’ve heard that 6vs6 fights were often found there.. It took not long for me to find out that this is sadly not the case on that server. 12 seems like the minimum for groups in t4..to be fair this holds for both realms. So in the last weeks I’ve experienced some zerg stuff in the RvR lakes. Particularly Monday seemed to establish as the zerg day.
But this isn’t a post about the zerg on the server.. What I thought of is the fear of many folks out there to die in a RvR/PvP game. Damaz Kron statistics and renown grind is more important than a good fight. Which is also not the real starting point for this post..I’m writing in reverse order here ;)
All those stuff comes up, because I think that the patch 1.4.6 for WAR will change the balance in T4 a little bit. It will be nothing dramatic, but it will lessen the power gap between a fully equipped RR100 and someone entering T4. I can’t stress enough how much I like this as imo a gear/power gap is nothing that should decide the outcome of a fight in such a game. As I already mentioned in a previous post..I don’t think that it will dramatically shift power balance as the fully equipped RR100 premades are still stronger, but not by such a large margin. It will be just a bit more difficult to hide lack of skill now..
.. and that could be a problem. That statistics thing now kicks in.. people don’t want to die. It ruins the numbers.. If there would be not such a zerg-heavy gaming style in WAR I would therefore expect even more zerging when the balance gets better. The Zerg protects..the Zerg makes nice numbers.
What I’m beginning to ask myself is if there can be any game with a large community where the game is really good balanced, not zergy..not grind-orientated (renown, other purple numbers, etc..)… Is there a place in the MMO landscape where people seek a fight, because it’s a nice beating on each other and that is enough*? Can there be such a place? Is the current gaming community interested in something like this?
On the other hand..people play Diablo.. so much for the interest and fun in grinding… ;)
One last note. Though the patch for WAR doesn’t seem spectacular it’s (at least in theory) a good patch..even though I would have hoped that such bug/balance fixing would be made on a higher pace. Letting bugs be exploited for months and more was imo not good for the pop numbers…
Oh.. now the really last note..I promise. I have no clue how the city siege will turn out to be, but as the zerg slows things down I didn’t experience a city siege in quiet a while and will not comment on the new mechanic other that I’m curious how it will be in the live game.
*As I mentioned once in voice chat.. “I don’t care about renown as long as some elves die”.
Patch 1.4.6 is nearing … and I’m curious on how it will affect the game.
It’s no big deal patch with flashy stuff, but imo it will have some significant impact. Even if it’s just for two things..
The changes to Thanquol’s Incursion and fixing typos in the Tome of Knowledge… uh wait.. not those two things. What I meant are of course the..
Every player will welcome this as this lessens the power gap in t4 and gives you more competition in fights. At least those who like the fights and not only chase those little purple numbers..or just want to bully someone.
Will this change the overall landscape of fighting in RvR lakes? Of course not (especially not the zerg stuff going on on Karak Norn). What it will do is emphasize the player skill a bit more and lessen the impact of the gear/rank disparity for the outcome of a fight. Good players will remain good and will win the fights, but bad players might get exposed which they could cover up to the patch with rr and gear. I’m curious what will be the next reason why some players win and others don’t… I think it’s time for Nerfed Buttons again.
A little note: Hopefully the bolster will be fixed prior to release as it seems that rr100 players get bolstered by 5 ranks too.. which would defeat the purpose of the bolster ;)
- the respawn locations change; if you die in the RvR lake you will respawn in the warcamp and if you die in keep range you will respawn in the keep
Again not a huge change, but I think that it’s nice as I don’t like this “die to defend the keep” tactics.. This makes it a bit trickier to defend, but opens a new front as reinforcement is trying to break through the attackers line to reach the keep. More widespread fighting during a fight at the keep is just better.
One thing where I have no clue on how it will turn out is the change to the city siege mechanics.. just one instance seems..strange. My first reaction to this was just a raised eyebrow, because I had no idea how this affects premade warbands and pugs. Does this mean that 60 vs 60 are fighting in a city siege instance? This seems strange.. I’m still not sure if I should like it or not, but I’m sure that I will have even more difficulties than now to get the sov-gear for my alts.
One final note.. Elves are still not a separate faction..so dwarves will still have to be “allied” to some of them.
Yeah..I’m too lazy to look up and link to the patch notes which Keaven posted in the official forums, but you will most likely know them already as I am not fast here with new posts.