Archive for the ‘WAR’ Category
It’s been a long..loooong time since I wrote something here.
A lot has happened since, but it’s nothing that I would blog about..basically this boils down to being a fresh dad and other RL stuff and therefore not having a lot of…spare time. ;)
So what can you expect here in the future? Well… to be honest, not a lot. I’ve quit WAR, because it was too time consuming and couldn’t entertain me enough for the little time I’ve got. I’m still gaming though…it’s still MWO, but even for this I’m not having enough time and so I’m basically pugging most of time and don’t run with a proper (4 or 8 Mech) group. Which is a shame as this game relies heavily on communication and team work and fighting in a premade versus another premade is a lot more fun.
Nevertheless MWO is still my choice of online game right now.
Am I planning to return to WAR? Most likely not. Most of the time I have quit a game I didn’t get back to check it. I don’t see any plans for WAR in the future which might get me interested again.
Is there anything else I’m looking forward too? Hum.. not Elder Scrolls Online, but Mark Jacobs .. CSE … is having my interest in Camelot Unchained. Turning more old school as I get older ;)
My only problem is that old school MMO’s demand time, but I’m definitely interested in the project and what they plan, which is still a bit blury, but the general direction of design seems interesting.
So what now? Well.. to be honest. I don’t have a clue. Maybe this blog turns into a MWO or CU blog..or I forget about this specific game blogging and write about games I play or that I’m interested in, which I’m already doing as you can read right now. The term doomdiver fits my playing style in any game ;)
Another option would be to close this blog and move on.. I’ll keep you updated.–
Yet another post explaining the lack of activity here.. ;)
At the moment I’m just not interested in playing WAR.. There are two reasons for it. a) Anyone I’ve played with is doing something else and I am not interested in searching for new groups because.. b) I’m playing Mechwarrior Online right now and I’m having a good time there.
The social component in a MMO is crucial..even if it’s often watered down in newer games so that the content can be done solo, which defeats the purpose of an (massive multiplayer) online game, but that’s an old, long story. It’s still a fact to me that you need at least some form of interaction to make a MMO fun, even if it’s just a chat. Currently WAR is not offering it to me or at least doesn’t give me reasons to search for a group.
This is related to b). MWO is more of a fps than a MMO, but it does have several things that make it fun to play for me for 1-3 hours and have fun during that time. It’s not ready yet (components of the game are missing and the performance is..far from stable), but it’s already entertaining. My only problem is that it turns into Open Beta next tuesday.. The last two patches really screwed up some things on the client and server side and I’m not sure if this is a good state of the game to make it more public. Anyway..feel free to check the game out ;) If you happen to kill a Nathrach..that’s me..
For you who don’t know what MWO is about..here are two videos from No guts No galaxy a Battletech-Podcast which recorded two clan/guild/corp matches:
Hum..I’ve been quiet..again. To be honest..there was just nothing to write about. Mythic has gone silent..well..afked the game like some folks did it in WAR during scenarios.
Since the premade I ran with dissolved, because of Diablo and general WAR-burnout, I just played my Engineer a bit and basically pugged/soloed the game. Even when I was in a group it rarely was a complete one. The last week I just logged in once. Though it was not bad there is something missing when you can’t compete or have too few familiar “faces” around..
It’s no wonder that this month has another decline in playerbase (at least as far as I could experience it) which will be even steeper with the release of GW2. I personally will not touch GW2, but most of the players seeking RvR/PvP will at least check it out. This will be the last drop in playerbase that WAR can withstand. It’s no wonder as this game is practically on a decline starting with release.. there is a huge number of bad decisions from Mythic accompanying the path of WAR and there is no sign that the dev’s are able or have the power to get any positive vibe into this game anymore. As much as I like the changes brought with patch 1.4.6… they are just too late (too little some might add, but not me)… and nothing happened afterwards…a three year patch cycle is just too slow ;)
I didn’t want to moan, grumble or throw out curses at anyone.. it’s just that I wanted to say, that I am still there, but WAR is not giving me something to write about.
I could grumble at GW2 ..but that’s just too easy (just one point: There are no dwarves! Go to He….) and I will leave it to the folks playing the game to criticize or/and enjoy it. It’s just not my game and there is no point in discussing GW2 when I don’t want to play it anyway.
There is a silver lining on the horizon though.. I can’t wait for MWO to be released. :D My pilot name is reserved and I will start looking for a guild there in the next few days.. The url of my blog would still fit as I am a bit suicidal in games and doomdiving seems to be my kind of play…always pushing.
Does this mean that I will stop playing WAR? This might be the case, but it primarily depends on other guild members and their activities. Soloing WAR is not an option for a longer period of time… and WoH will never be.
with a lot of pictures and not so much text ;)
From time to time I just stop for a moment and appreciate the artwork in WAR. This time it’s the Engineer. It’s one of the coolest looking careers in the game if you’d ask me. Here are some screenshots from my Engineer with some Worn Sovereign and Warlord equipment..oh and of course the sentinel helmet and the pistol used in the appearance slots ;)
Playing an Engineer is a lot of fun, though the career is one of the..not so powerful ones. It’s just a matter of style..oh the grenades, explosions..and the beer are also quiet nice ;)
Sometimes though strange stuff happens..this time it’s this:
-19 overhealed… So the Brew sucked my life out? Yay..it must be the work of Chaos..or Elves or I am a really bad healer as an Engineer as beer can’t be such a bad thing for a dwarf ;)
WAR is not moving fast forward..so there is not much to talk about it, but life is moving fast forward..so I neglect this blog a bit even though I have some ideas for stuff to write about…
As Diablo3 has sucked some of the players out of WAR, the premade I ran with dissolved and now I’m soloing the game..which was never good and will never be the ideal way to play the game. Well..nevertheless I’m actually enjoying it, playing solo or just with a handful of friends. Just as long I evade T4 that is ;)
In the last couple of days I took my Engineer and ran through some ..now T2.. scenarios, i.e. RR16-69. It’s a totally unorganized frenzy, but somehow still fun as there are really few premades dominating anything. So it’s still possible to have fun when you queue solo for it.
That’s one of the nice things from the last patch to WAR. 1.4.6 revived the lower tier scenario pop ups and that just adds (well..brings back) scenarios to low ranked players, which is a nice distraction from all the zerging that now dominates WAR. It’s atm quiet impossible to do any small scale fighting in WAR as I have not encountered any groups, just solo-ers and Warbands. That’s the downside of bringing some balance to the game.. many people fear a bad killing statistics and therefore huddle/hide in a warband… When power levels don’t differ too much, the number of participants gets more important for the fight. So you have to decide what you want..balance or zerging. It’s a kind of Sophie’s choice. With the current playerbase it doesn’t seem that there is any other choice available than those two, but I don’t want to rant about it ..again.
What I want to point out is that the power levels now feel much better than they did from 1.4 to 1.4.5. The last patch leveled the battlefield imho quiet nicely, even though I didn’t test T4 to a great extent in the past two weeks. The fights I experienced there before my vacation were fun as no one seemed invincible, i.e. indestructible while one-shotting everyone. Better coordinated/skilled groups dominated fights and that’s the way it should be.
My only gripe was that I couldn’t join friends in T4 scenarios with my Engineer as he was sub-rr70 and therefore in another bracket. Imho it should be allowed for r40 chars to participate in such scenarios when they are in a party doing scenarios. How this can be done technically is another topic…
No matter what you do.. the zerg is always there.
When Drakenwald was closed I went to Karak Norn, because I’ve heard that 6vs6 fights were often found there.. It took not long for me to find out that this is sadly not the case on that server. 12 seems like the minimum for groups in t4..to be fair this holds for both realms. So in the last weeks I’ve experienced some zerg stuff in the RvR lakes. Particularly Monday seemed to establish as the zerg day.
But this isn’t a post about the zerg on the server.. What I thought of is the fear of many folks out there to die in a RvR/PvP game. Damaz Kron statistics and renown grind is more important than a good fight. Which is also not the real starting point for this post..I’m writing in reverse order here ;)
All those stuff comes up, because I think that the patch 1.4.6 for WAR will change the balance in T4 a little bit. It will be nothing dramatic, but it will lessen the power gap between a fully equipped RR100 and someone entering T4. I can’t stress enough how much I like this as imo a gear/power gap is nothing that should decide the outcome of a fight in such a game. As I already mentioned in a previous post..I don’t think that it will dramatically shift power balance as the fully equipped RR100 premades are still stronger, but not by such a large margin. It will be just a bit more difficult to hide lack of skill now..
.. and that could be a problem. That statistics thing now kicks in.. people don’t want to die. It ruins the numbers.. If there would be not such a zerg-heavy gaming style in WAR I would therefore expect even more zerging when the balance gets better. The Zerg protects..the Zerg makes nice numbers.
What I’m beginning to ask myself is if there can be any game with a large community where the game is really good balanced, not zergy..not grind-orientated (renown, other purple numbers, etc..)… Is there a place in the MMO landscape where people seek a fight, because it’s a nice beating on each other and that is enough*? Can there be such a place? Is the current gaming community interested in something like this?
On the other hand..people play Diablo.. so much for the interest and fun in grinding… ;)
One last note. Though the patch for WAR doesn’t seem spectacular it’s (at least in theory) a good patch..even though I would have hoped that such bug/balance fixing would be made on a higher pace. Letting bugs be exploited for months and more was imo not good for the pop numbers…
Oh.. now the really last note..I promise. I have no clue how the city siege will turn out to be, but as the zerg slows things down I didn’t experience a city siege in quiet a while and will not comment on the new mechanic other that I’m curious how it will be in the live game.
*As I mentioned once in voice chat.. “I don’t care about renown as long as some elves die”.
Patch 1.4.6 is nearing … and I’m curious on how it will affect the game.
It’s no big deal patch with flashy stuff, but imo it will have some significant impact. Even if it’s just for two things..
The changes to Thanquol’s Incursion and fixing typos in the Tome of Knowledge… uh wait.. not those two things. What I meant are of course the..
Every player will welcome this as this lessens the power gap in t4 and gives you more competition in fights. At least those who like the fights and not only chase those little purple numbers..or just want to bully someone.
Will this change the overall landscape of fighting in RvR lakes? Of course not (especially not the zerg stuff going on on Karak Norn). What it will do is emphasize the player skill a bit more and lessen the impact of the gear/rank disparity for the outcome of a fight. Good players will remain good and will win the fights, but bad players might get exposed which they could cover up to the patch with rr and gear. I’m curious what will be the next reason why some players win and others don’t… I think it’s time for Nerfed Buttons again.
A little note: Hopefully the bolster will be fixed prior to release as it seems that rr100 players get bolstered by 5 ranks too.. which would defeat the purpose of the bolster ;)
- the respawn locations change; if you die in the RvR lake you will respawn in the warcamp and if you die in keep range you will respawn in the keep
Again not a huge change, but I think that it’s nice as I don’t like this “die to defend the keep” tactics.. This makes it a bit trickier to defend, but opens a new front as reinforcement is trying to break through the attackers line to reach the keep. More widespread fighting during a fight at the keep is just better.
One thing where I have no clue on how it will turn out is the change to the city siege mechanics.. just one instance seems..strange. My first reaction to this was just a raised eyebrow, because I had no idea how this affects premade warbands and pugs. Does this mean that 60 vs 60 are fighting in a city siege instance? This seems strange.. I’m still not sure if I should like it or not, but I’m sure that I will have even more difficulties than now to get the sov-gear for my alts.
One final note.. Elves are still not a separate faction..so dwarves will still have to be “allied” to some of them.
Yeah..I’m too lazy to look up and link to the patch notes which Keaven posted in the official forums, but you will most likely know them already as I am not fast here with new posts.