Archive for December 2011

Last post.. of the year   1 comment

Before I leave for a little Christmas break I want to wish you all happy holidays..merry Christmas..or whatever you are (not) celebrating.

Enjoy your time and we will see us in the new year.

Karic (doomdiver.wordpress.com)

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Posted December 23, 2011 by Karic in General

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MWO: Dev Interview Randal Bills   Leave a comment

Though the title might imply that..I didn’t interview him ;)

The whole interview with Randall Bills can be found on the official MWO page.

“Who the.. is Randall Bills?” you might ask. To be honest I didn’t know him before that interview, but it’s a nice read. For you lazy folks out there.. he’s ..I quote here.. ” Continuity Editor and Fiction Content Manager” for MWO. He’s involved in MWO in a way many bloggers want to be involved in a game they like. He comments on proposed stories for MWO by Piranha Games. That’s a job for lore freaks and he is one..When you read the interview you will notice that. (Let’s hope that Piranha is listening to him). Need a proof? Well..here are some imo noteworthy quotes

When being asked what his favourite part of the job is he answered..

..And despite over 15 years working on BattleTech, it still remains one of my biggest geek-loves…the inner 14-year-old in me still yells that titanic metal robots stomping across alien worlds and blowing crap up never, ever gets old…

And this is so totally true.. BT is touching for some reason the inner-child/Teen. It’s ridculous.. big, heavy Mechs fighting against each other .. some story lines are quiet heavily loaded with stereotypes..but yet it’s still fascinating blowing things up with a PPC, no matter if it’s the Tabletop or a Computer game ;)  Sometimes I am surprised by myself.. When I drive on the Autobahn and there are some rolling hills and I think “Oh..that would be such a cool picture if now at that hill a Mech would appear and shoot with some lasers and LRM..”.. as I said..ridiculous, but nevertheless fun and entertaining. ;)

And there is another quote where he get’s a loud “Yeah you’re right!” from me..

MWO: Is there any part of MechWarrior you’d love to just take straight out of canon?

RB: I’ve said many times over the years that if I’d been there the game mechanics of the Clan weaponry would be very different. It’s not just how powerful those weapons are, but that it seemed from the get go to violate the story aesthetics as presented.

Here were these great, in-your-face warriors and yet they had weapons that allowed a player, in game to simply walk backwards and fire at crazy distances to down your enemy. When we introduced the Clan Heavy Lasers years ago those were more along the lines of what I thought the Clans should’ve had all along…really dangerous and powerful weapons, but shortish range, where the Clanner would be in his element, able to take down 3 and 4 enemy BattleMechs in a whirling dervish of expert maneuvering and markmanship.

This is something that’s also been an issue to me. Clan’s want to get into close combat, but have weapons which are exceptionally well at large distances.. it just doesn’t fit and broke a lot of the balancing in the game. So it doesn’t fit on two sides of the game..lore/aesthetics and game balance. Now we should wait how Piranha Games is handling this stuff. Clan weapons exist (note: see below *)..and you will most likely slot them in your Mech as soon as you can.

I don’t want to get too much into possible mechanics there..there have to be more details be announced on it before I comment on them.

One thing he also mentioned is the race to Assault Mechs..and that Piranha is really trying to make even light Mechs important, so not everyone tries to grab an Atlas or so. This is some tricky aspect..

(*especially in two years when Clans will arrive. Remember: MWO is going on in real time..So when the game launches it’s 3049, one year before the Clans attack. One year after the release “surprising” things will happen at the Periphery.)

.. so many improvements (an expansion) is in sight, bringing new …way more powerful..weaponry and Tech. Both giving more bang to more heavy Mechs and making it more a necessity to have some more armor, i.e. getting heavier. Well..we are before facts for the game exist..so it’s still time to lean back and see what Piranha is planning, but I’m really curious how they want to make every weight class in that game ..meaningful.

Just a final note… I wanted to explain why I highlighted the last word. Sorry to disappoint you, but being meaningful on the battlefield doesn’t mean that your Locust can kill an Atlas. This won’t happen.. your Locust will have a role on the battlefield to make it easier for your team mates to blow the Atlas up. This will have to get a team game if every weight class should be meaningful. And this game will …just like WAR..be painful if you solo it.

Karic (doomdiver.wordpress.com)

 

Posted December 16, 2011 by Karic in MWO

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Changes   1 comment

As usual I am ignoring the actual trends in the MMO sphere..especially SWTOR and write about something totally different. ;)

As I already mentioned I’ve considered to change the guild, because the old guild is dead. So I changed it last week and am now member of Erengrads Nachtwache. I’m not sure if I should translate it, but Nachtwache means something like Night Watch. Erengrad is obviously from Warhammer.

So here are some pics before change (with guild colors brown and grey) and after the change. I slightly shifted the color scheme with black, but imho it’s not that big optical change like it would be with other careers. I still like the black, red, gold theme of the armor.

The change isn’t that dramatic though, because I’ve already played together with some of EN (I’m lazy to write the guild name..sorry for that ;) ). The alliance is active though, so it’s easier now to get a free spot in a group and therefore I’m not always soloing around, but get to fight in a decent group. It’s definitely more fun that way.

All in all it was the right decision (uhh..I should have made a tv conference like LeBron James. *makes a note*), though it’s still an awkward situation when looking back at the remainders of Grimnirs Zorn. I still have a couple of alts in there, but maybe this will change too. Now the guild is officially dead as there is really no one there who’s active. Just a the alt’s of two of us. The third active member changed also to EN .. though this might get interesting..as he likes to grumble and curse.. and there are some guild in the alliance with people he really..well.. let’s say he doesn’t like them that much ;)

So I’m off to make some popcorn and watch this show ;)

Karic (doomdiver.wordpress.com)

Posted December 15, 2011 by Karic in Dwarves, WAR

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New ping on my radar   Leave a comment

Blame Bootae for a new game on my Radar.. and the new category on my blog ;)

This summer I thought that there is no upcoming MMO which makes my interested or at least raise an eyebrow, but then I read that there will be an upcoming Mechwarrior online game ..Mechwarrior Online (MWO). In all fairness the term MMO might not be 100% appropriate, but nevertheless the game got my interest ;)

I could write tons of stuff about the IP and how much I like it. I’ve played Battletech the tabletop game for a long time, read several stuff (novels, tons of rulebooks, etc..) and played several computer games, even though M$ produced the later stuff. It cooled down a bit, because I stopped playing BT and there was for some time no new BT related game released for PC. Then I was hyped up again when a new Mechwarrior game was announced back in 2009 ..and when MW4:Mercs was made freeware.

Actually..Piranha games is the developer who worked on MW, but then got silent about it. In a dev blog on MWO it’s explained why they got silent and why they now chose to make a f2p online game out of it.

Why do I like the IP and the idea of making it an online game? This game just screams for making it pvp focused.. Merc corps fighting against each because someone payed them.. great. No need for a good vs. bad plot.. just lots of rockets, lasers..auto cannons..just mayhem :D

As MWO will be f2p I will definitely check it out even though I’m a bit uncertain how well the payment model will influence the end product. In a recent forum post the dev’s stated how/why the want f2p..

Now this is where the tricky part starts..reading the post it seems that more money means more firepower, which in the old games translats to pay2win. Offering options for smaller mechs and making them viable for non paying players seems interesting, but somehow this is something delicate to balance. Forcing you to play a class of mechs to support those who pay real money for making the kills seems not like a good option when looking at a game.

f2p seems like the kid everyone on the block loves.. but it’s quiet difficult to raise.

Well..there is some other balancing stuff Piranha games will have to face. They want to avoid circle strafing and long distance fights (which should both be and actually are options in BT), but want to make small mechs viable. This is the game mechanic balancing stuff I’m not sure of how they will be able to manage. Circle strafing was always the most important option for a small mech to be able to survive. Taking this away by forcing most of the fights in a dense city is.. questionable.  Dense city means slow speeds..which translates to small mobility ..which again results in a need for heavy armor, as you will get hit a lot, because you can’t evade attacks that easily..which means.. you need a lot of tonnage..which excludes small mechs ;)

To me both these points.. (f2p and balance of roles and options for small to assault mechs) are game breaking criteria. If done well this game has the ability to be a replacement for WAR for me.. if done improper this will result in just another niche product with a wasted IP.

It’s still some time up to release (summer of 2012)..let’s see what happens until then.

Karic (doomdiver.wordpress.com)

Posted December 1, 2011 by Karic in MWO

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