Archive for August 2011
At first I wanted to call the title for this post..or posts.. “It’s not you, it’s me”. I wanted to explain why a MOBA is no real alternative for me for playing a real MMO. I could have started with so many points, but it’s not about saying that MOBA’s are bad. Ach..I’m starting to write about stuff I didn’t really wanted to head in the first place ;)
Just to keep it short.. focusing on WoH. In my eyes one of the aims is to deliver a game which actually doesn’t involve a lot of commitment to it. You are not tied to any character, don’t have to invest stupid amounts of time. You just hop in and play. There are many valid reasons why this is a good thing, but there is some stuff I would miss if this would be my only online game and/or I would play it for a whole evening. Actually I would miss this stuff that much that I most likely wouldn’t do online gaming any longer. (Just to make it clear.. I will try out WoH and play it besides WAR and never instead of WAR. You might understand me after this little series of posts)
The first part of things I need in an online game is the scenery .. and having time to enjoy it. WAR has a lot of great places which I actually enjoy to watch and where I often find new spots to look at. Sometimes I’m running through deserted zones (and RvR lakes looking for enemies) and it’s just fun to explore some stuff. In WoH there will be similar places like in WAR, but much more enclosed..and you won’t have the time to watch them.
There are lots of more nice places in WAR.. (and a lot more screenshots in my screenshot-folder) ;). It just takes sometimes a bit of a not-so-active-phase in a game to be able to realize it’s beauties..
There is a new dev discussion in the official forums. It’s about bonuses while defending a keep.
In short words the to me important stuff is as follows:
- When a ram is destroyed, the defender get a boon (for 60s) which helps them killing some attackers near the keep. This boon goes away when people leave the keep for longer than 5s.
- Players can actively repair a keep door and even rebuild the outer one (inner one can’t be rebuild, but repaired). Rebuilding of the outer door works by sending a non-fighting, but killable NPC from the inner keep to the outer door. He also sells wood for repairing keep doors, just like we knew it from pre 1.4. This time though, it won’t be sold for gold but for RvR currencies.
- Ram gets a bit more defense and cannons are fixed.
- There is no additional renown-tick for defending or doing some of the new stuff
For a more detailed list, please follow the link to the official forum.
My first reaction to this proposed changes is quiet..positive. First of all I like it that it’s not just a renown-bonus for defending. Mythic seems to learn that this is not the way how fighting is encouraged. Thumbs up for this.
Overall this changes will most likely slow down the campaign and help defending a keep. The only drawback are the numbers.. Mythic has a tendency to not get the right numbers, i.e. in this case duration of the buff, the amount of the affected stats that are increased, stability of the ram, damage of siege equipment after the canons deal less damage..etc..
This has to be tweaked carefully to not stop the campaign all together or e.g. make the ram unkillable.
Another problem to me is that the campaign will still be focused around the keep.. after you can get the ram, there is no big need for doing something in the RvR lake other than trying to get to the keep. Gromson proposed that it should be mandatory for a zone flip that all the BO’s are tapped at the time the flag in the keep is tapped. I’m not sure this will help, but the general idea is nice because it helps small groups in defending and makes the zerg have to split up a bit. I also so there the problem, that a small, very well organized (high-RR) group can stop the whole campaign.. which would also not really be a good thing. Oh..where we both agree on is that the renown tick for locking should be removed all together ;) Well..but this is all a different battlefront.
This time it’s about the keep defense and I think that this might encourage people to fight more at the keep as defenders have an incentive to kill the ram other than just having fun on a suicide mission. The bonuses help you in killing people and this grants you renown..especially when you have AAO. All this will be tricky though because it will be delicate to balance, but finally it seems that Mythic is getting the grab and not just throw out more (renown) stuff.
As some Bloggers already prepared stuff prior to the official announcement of WoH, there is a lot of activity in the blogosphere around..let’s call them classical WAR-Blogs.
Of course everyone is showing you the official announcement trailer. Or some nice PR-pics like this
Shameless as I am I just generate traffic without posting much on my own now ;)
So check out what Mykiel has to say about the announcement and how Mourkain temple works in WoH.
Gaarawarr writes about his experience while playing the game during the Bloggerinvasion. He’s also showing some of the skills some heroes had (it’s not finished yet and so everything is not fixed), but it’s not all WoH. He also has to say something about WAR of course.
Bruglir isn’t decided on what he should think about WoH.
On the “German Front” Gromson and Njnel are quiet sure what they should think about WoH….
Of course there are Werit and Bootae writing about it, as well as there’s a discussion on Waaagh.de. Werit is more writing about his experience playing the alpha while Bootae prepared an interview.
I will write my own thought on this game later.. there are some points made in the overall discussion which makes me think over some stuff. There is one thing that surprises me though..well two things.
The first one is the overall reactions..I had expected a bigger rage-storm, but maybe people are just fed-up with how Mythic is handling stuff and they just don’t care anymore- Move on to another game and so on…
The second stuff that surprised me.. even Buffed.de (a not really WAR-friendly site) is posting about WoH, even though their post shows that they have absolutely no clue on a game outside of WoW ;) Because of all that re-branding stuff Mythic is no longer connected to the Warhammer Online game and especially with WoH..at least the pc-gaming websites cited the announcement to be made by Bioware (which isn’t false, but somehow it’s strange) and not Mythic.
Darn..I thought that I could get away without new stuff from me ;) Well..I kept it to a minimum… for now *ta da daaaaaaa (imagine a dramatic music here)*
Shortly after the Skype/Bloggerinvasion I had the opportunity to ask a Graham Bennett, dev at Mythic, about the upcoming Warhammer Online:Wrath of Heroes (WoH). Here are just a few questions I could ask (in bold letters) and the answer from Graham Benett. Thanks to Kai and Graham for their time.
There is a lot I wanted to ask more, but I wanted to keep it short and solid facts to ask for weren’t simply there or I had no clue about them. I still hope that you enjoy it anyways. ;)
Please introduce yourself and tell us a little bit about your role in development of WoH.
My name is Graham Bennett and I’ve been working on games for nearly a decade, most recently as the Lead Designer on WoH. I joined Mythic last year when they tempted me away from rainy England with promises of sun and burgers (though they neglected to mention the tornados). I’ve been a long time fan of all things Warhammer so getting the chance to work on WoH was fantastic, and even better I got to be in from day one.
What is WoH about?
WoH is all about fast, furious fun. The raw entertainment of WAR Scenarios combined with the excitement and tension of 3 teams competing for the same goal. That’s right, Mythic is bringing 3 team combat to Warhammer0!
What can be bought by real money and what “unlocked” in the game?
One of our goals was to avoid selling “power”. WAR, and indeed Mythic, has a great tradition of strong competitive gaming and that’s not something we want to sacrifice. Instead you’ll be unlocking new options, both tactical and cosmetic. Most things will be available using the currency you earn just playing games, and there will be accelerators if you just want to save some time.
Many people demanded WAR to go f2p. Why did you go with a separate game?
It was looked at, several times, and every time the conclusion was that the WAR experience wouldn’t survive the transition. Subscription games and micro-transaction games are very different beasts, relying on different drivers for players. WAR would have become a game very different to the one so many of you are dedicated too, and that wasn’t acceptable to us.
At the Skype presentation and Blogger invasion (Impressions from that and stuff about Fortresses) you told us, that WAR will benefit from WoH. Many naysayers will now call WAR to be doomed (ok, they will do it anyway ;) ) and declare that most casual players will leave the game. In fact you even said that WAR is for the competitive type of gamer and WoH to be more of a casual game. In what way is WAR having benefits because of WoH?
At the feature level it’s all about compatibility. WoH is being built using the same engine and tools as WAR and that makes it easy for us to move things around. So any work, particularly visuals, which are developed for WoH have the potential to be used in WAR. We already have a boatload of new armors which I’m sure the WAR team will want to talk more about. Another of our goals with WoH was to develop Champions which aren’t currently playable in WAR. We have quite a few of these lined up, from Vampires and Ogres to IP characters you’ll recognize from Warhammer. If you can play it in WoH then it’s a theoretically possible for it be a play-as-monster option for WAR, simple as that.
How can the experiences gained from WoH be transfered to WAR? Both have scenarios, but the setup is totally different (12vs12 vs 6v6v6). Do you think that there will be anything done to improve the scenario pop up time in WAR for T2 and T3? Right now there doesn’t pop up a scenario at all and with this development it seems that WAR is tending to focus solely on the RvR part and further neglecting the scenarios.
The WAR and WoH teams are very close and there’s constant knowledge and experience sharing. As to whether we’ll see a specific WoH scenario in WAR? That’s definitely a question for the WAR team :)
Last one – Döner Kebap or Currywurst with Fries? (At first I wanted to ask Pirate or Ninja, but then I remembered the Döner ;)).
What’s wrong with just Fish & Chips? I really miss Fish & Chips … I checked with Kai and unless he’s trying to trick me Currywurst sounds pretty good, certainly preferable to the suspicious Kebap! (Ninja all the way!)