Archive for June 2011
As Werit and Bootae already said…something is happening on that day. What Mythic is announcing on that day is unclear.. no info on that.
You know that I like to nag, grumble and mutter a lot..but somehow this mysterious stuff grabs me and I’m curious..I could even say a bit excited.. what I will hear on that date.
And that makes me puzzled somehow, because I don’t expect anything big and exciting to be announced anyways. I think Mythic has not the resources to do anything big, just a nudge here and a nudge there and the hopes to push the game into the right direction and keep some players. Overall it’s just a mosquito pushing against an elephant. Therefore I don’t want to speculate on what is going to be said on that day.
The overall community reaction up to now was somehow..sarcastic. This may be due to too many “exciting” announcements which resulted in a big letdown and a huge pile of disappointment. Maybe it was wise from Kai to not get to specific about the topic ;)
Well.. there is not a lot new stuff to rant about..until you see some news from PTS..
Just for those who are to lazy t follow the link. Mythic is planning to give PRDPS a tactic that increases strength, weapon skill and ballistic skill and reduces toughness. Similar to the Slayer’s tactic Wild Gambit.
Well.. there are several levels of “oh..what?” in this few lines of post that are news from PTS.
The first one is..am I getting something wrong or are just SH/SW getting the renown/mastery points refunded and Engineers have to pay for it? I know that Mythic doesn’t like the Engineer, but this is strange ;) Didn’t find any mention of refunding Points in the Herald (PTS patch notes for 1.4.3) either..
Let’s see..the next point is..why does a Engineer need strength again? Afaik all the skills have been changed so that he doesn’t need strength any more..the few melee attacks which still maybe need strength are worthless anyways, because an Engineer dies in less than a single gcd.
My impression is that the Engineer is again suffering from a wide change (this time not AoE-nerf, but PRDPS change) that includes him, but is not really about him and is leaving him even more behind than before. I’m not sure if SH/SW need any buffing, because there are some really dangerous ones out there right now and I think that most of the outcry about PRDPS in the forums is just whining. The Engineer is by far the weakest career in this game and it’s now even losing more ground..The only neat thing they get is the AP-regen tactic.. but that doesn’t qualify them for any role in a group or warband ..or scenario..or anything fighting-related. They have no burst (because those skills qualified for burst are all pure physical damage vs armor, i.e. 75% mitigation) and their AoE is easily healed by one healer (dots ticking for around 200 and breaking any cc, triggering Odjira, run-speed, detaunt-tactics..etc).
I wished that Mythic dev’s would found a way to deal with PRDPS indivually and not with that one band-aid-heals-them-all in mind ..
Looks like I won’t have to remove the dust from Marogrimm, because he is losing more ground with every patch.
Just in a silly mood today and had an idea for a discipline for a Dwarfathlon (think of it as a dwarven art of decathlon ;) ):
First discipline would be keg-throw:
Rules are quiet simple, as all disciplines in Dwarfathlon must have simple rules because of the amount of alcohol that is included in every discipline ;)
After a proper warm-up (*) you
- go to the bar, get a beer,
- quaff the beer as fast as you can
- get to a mark (line)
- throw the empty keg as far as you can
Step 1-4 are repeated as long as the ..let’s call him/her..athlete can stand without any assistance (be it person or object).
The thrown distances are added. The athlete with the biggest thrown distance is declared the winner. If two athletes happen to have the exact same distance, the time in step 2 is compared. The fastest athlete then wins. If there is still no winner after this, then they have a shoot-out.
One further round (step 1-4), as both participants had some time to regenerate and should easily be able to make at least one round . Oh.. the name is on purpose ..guess why ;) This is repeated until one of the winning conditions is fulfilled.
So.. one discipline is there.. there is room for 9 other. Feel free to add a discipline.
(*) which exact form is still under discussion
This is a Ironbreaker ability which..somehow..fits to me ;)
As you..my dear reader..may already figured out, I tend to grumble and mutter a lot, but you have to believe me, that this is not always the wanted tone here. Every once in a while I want to write a post with a more positive vibe to it, but then Mythic is breaking it by publishing a ridiculous idea which is more important for me to write about. There were not a lot of things to write ..and grumble…about, but most of the time when I’ve read something from Mythic in the past couple of months I wanted to hit something..or smash my head onto the desk and just stay there for a while ;)
I hope that the designers/dev’s at Mythic HQ get a sense again what this game needs and give the game a direction. Most of the hypothetical dev posts are imho just a method of helplessly asking what the players want, because the dev’s have no clue about it. Sometimes it seems that they have no idea how to move this game to something that it could be.. a great game. Despite every bug, exploit, design-flaw..this game still has potential to get better.. though the question is, if this can be reached if Mythic hasn’t been able to take those steps in the last two years.
Don’t get me wrong.. this game is better than it was in the past..but it still lacks some stuff to make it a great game. Just take the performance/lag issues.. it’s strange that you experience less lag in a fight which involves 3 warbands on each side than in a scenario with 12 players. Or fights were lag disappears because one certain enemy dies. ..oh..this is not an issue of my computer or my link to the interwebs..it’s for the whole group..so my personal setup is irrelevant.
One problem with a potential that’s clear for such a long time and never evolving it is that people just quit the game and your chance is gone. If you can’t deliver a good game and people get pissed off constantly because of performance, balance, design issues..the lifetime of your project is very limited. Many people would say that this is already the case for WAR, but I’m not sure.
So if Mythic thinks that focusing on RvR is the way to make this game great..I hope that they can deliver. I liked the “old” WAR where PvE was an option to obtain complimentary gear to RvR gear.. but it seems that I’m alone on that front ;) So if this should be RvR all over the place..then Mythic should do something..and if it’s just redesigning of the RvR lakes, i.e. making them bigger and giving the BO’s new position). Gear with better stats is nothing what I would call “changes to/for RvR”..this is the same old PvE-mentality Mythic has shown since 1.4..
But I’m starting to get negative again..tsts.. The next post will be even more positive..so stay stunned..erm tuned ;)