that Mythic is going in the right direction..Kai Schober aka Sterntaler pretty much wiped it away.
Caution..German language incoming (quote from waaagh.de) ;)
In einem Satz zusammengefasst ist die Mythic-Aussage: “Wir wollen es richtig machen, also nicht nur ein Pflaster aufkleben, aber auf keinen Fall werden wir das riesige, schlecht angebrachte und nicht überdachte Pflaster der versteckten Levels über RR80 entfernen.”
Das stimmt so nicht. Die versteckten Level werden zwar nicht entfernt, aber reduziert. Ich finde, man kann nicht alles gleich machen und einen gewissen Bonus sollte man Spielern, die in den Raengen aufsteigen, bieten.
Let me (freely) translate it for you..
Sylow complained/translated the physical mitigation discussion so that Mythic’s statement is “We want to do it right and not just put a band-aid on it, but we don’t want to remove that big, badly attached and designed band-aid that is the hidden levels above RR80.
To this Kai replied, that the hidden levels will not be removed but reduced. He doesn’t believe that everything should be equaled and players should gain certain bonuses if they gain ranks.
Ok.. I tried it..You must believe me that I tried not to rant on every post I make here, but Mythic is just giving me so much opportunities that I just can’t resist ;)
This hidden level crap is so wrong on so many levels that I just can’t believe it that anyone trying to play a competetive game is really thinking that this is the right way for a diverse community as WAR has to actually have fun fights around.
In T1-T3 you gain a buff if your rank is below a certain rank.. in T4 you don’t need such crap and earned the right to be one-shotted by someone who has just enough spare-time to grind RR. What a fun..yep.. that’s why we are playing. To experience a rank-difference at the end.. scenarios are boring as hell because it ends on either one of the camps.. RvDoor is actual as ever..and boring as ever. But hey..people gain RR and that must be enough. Edit as Ilanaya reminded me on something I wrote on Waaagh.de before it got deleted: Remove the RvR bolster in lower tiers, because people should have advantages for having more ranks..
Why has progression end with “power”? If people at Mythic realize that there is more to progression than only increasing stats, i.e. damage, healing, etc.. then..maybe then we can have a game that has the possibility to be more active about fighting and not maximizing renown ranks. You guys design a RvR game.. fighting should be the fun.. In a PvE game you can put in some of those disparities between ranks, because it doesn’t matter realm wise..but not in a RvR game. There such rank disparity is killing the game. So stop thinking like you are designing a PvE game.
I have a dream.. A dream where people fight each other (sorry for that ;) ) because it’s fun and a challenge.. not because it only gives renown and gear.