Well.. I’m nearly done with WAR.. that has several reasons.. (prepare for a rant ;) )
Abstract for those of you who don’t want to read the whole wall of text:
Mythic can’t handle their game and I don’t think that they will make this game (again) to some real PvP/RvR game anymore.. it’s gear, gear, gear..combined with an inability to fix the responsiveness of the game itself. It’s RvE.. RvR with PvE-philosophy.
The first one is the lack of ideas from the side of Mythic. Since Marc Jacobs left I can’t remember of any idea/concept that was new in this game and was fun. The new posts from James in the forums asking what can be changed in the ORvR campaign or scenarios is just an indicator for the lack of ideas on side of Mythic. They have no idea where to go and stand right in front of the ruins of the game that used to be Warhammer Online: Age of Reckoning and degraded to Warhammer Online: Age of grinding..Age of waiting..Age of standing around. Actually.. Mythic can’t handle their own game.
What went so fundamentally wrong? It may sound stupid..but imo they listened too much on the players. One thing MJ did right is having his own ideas and bringing them to live. He was quiet stubborn and adjusted them not fast enough, but in general this is a good way of creating and keeping a game that has a soul. In the last couple of months the game got too much impact by the PvE philosophy, even though the remaining vocal players demand not to have PvE in the game…their philosophy about the game is centered around PvE-games.
The PvE philosophy.. What is it? Well.. quiet simple.. it’s the elitism that comes from farming items that are more powerful than other stuff… aka. vertical progression. Skill is determined not by actual skill of the player, but by investment of time and earning more powerful items by it. In a PvE environment it’s ok, because you live side by side and don’t care what the other guy next to you wears. In a PvP game this is the totally wrong way because this uber gear is felt by the weaker enemies in every situation. The enemies are weak not because of lack of skill, but because they can’t or don’t want to spent that much time in the game. A vertical progression is causing waaaaay more problems in a PvP game than in a PvE game for that reason. It’s a fine line between giving an advantage and predetermining the result of a fight just purely on gear and extra-stuff like additional ranks.
A PvP game should be about horizontal expansion.. giving the players more options to make their character more unique, give them gear to better fit their playstyle or spec..and not to replace one sort of gear with a more powerful one, e.g. warpforged and doomflayer, they are prime example of a set that has absolutely no character. WF is just DF with higher numbers. The worn-set is the same stuff. It’s lacking ..a soul. But the problem lies not only in the set itself..
Mythic tests those sets only against each other..which is another sign for their lack of understanding their own game. On the day to day basis you happen to face enemies with quiet a range of RR and therefore most of the time quiet different gear. I know I repeat myself, but those fights just must not be determined by the gear alone. I want to respect those enemies who are of a higher RR, but I know that some of them are just that strong because of the gear and RR and not because of their skill..and that is just frustrating. Before patch 1.4 was the eye-opener for me.. as a cloth-healer you happen to be a prime target and often I died..getting more RR and better gear I just got more stable (even though I was not slotting armor or something like that). It was just ridiculous because I didn’t need to detaunt a melee-dps .. Now I still don’t need to detaunt, because the enemy is <RR84 and doesn’t hurt me or is RR85+ and I die in one gcd. Funnily the combat log just shows damage for 2k..but I die ;)
Scenarios are another story for their own.. I would be happy if they start with 12vs12..and not one side filling up after the fight is already going on for 3mins. At that stage the fight is mostly done…This is a long time problem in WAR and Mythic is still not fixing it…
But I’m not done with the gear story.. Making (too) powerful and soulless gear is one thing.. breaking the whole game by the sets is another thing. Imo the def-sets broke the game .. with def-sov the dps lost their drawback of being fragile, but it was not so bad, because they lost a good amount of damage-dealing capabilites.. with DF/WF everything just..broke and even though Mythic reduced the values of the bonuses, the ..idea..behind the set is just wrong. A dps character should be vulnarable.. a tank should be stable and no dps’er.. a healer should heal..not make more damage than careers that are designed as dps careers.. This whole rock-paper-scissor-lizard-spock thing went wrong.. and is now totally broken. It’s one thing to have an advantage with higher RR, it’s a totally different story to be nearly unkillable while literally one-hitting your enemies.
Well..I could rant all day..about melee-range being close to the range of grenades from an Engineer..immunities making Engineers obsolete.. Melee careers hitting you for 3s ..according to combat log, but you were just able to see them for one global cooldown.. oh..and one of my highlights of the last week was a Witch killing my while not even facing me for 90% of the fight..
One last thing.. it’s something my guild mates hat to endure during the last week every day..because it’s true. Last week I was hit at Handball right in the face.. and I was not nearly as upset as after 2 mins of game time in WAR ;) I know that it’s part of RvR to get stomped into the ground.. but there should be at least a glimpse of hope that you can compensate some stuff with actual playing and not only grinding.