Yep..I’m still alive, but don’t have much time to post new stuff. Anyways..most bloggers now write about the PTS and RvR pack stuff.. I won’t as I’m still not sure if this is going to be the point where I leave WAR.
What have I done lately in WAR? Well.. some really mindless running around besides the zerg or just solo in the RvR lakes. Yes..solo as a Runepriest (in heal gear and heal-tactic-set ;) )..but it’s quiet a like a Zen meditation. Your brain can go on a white noise level, while you earn quiet a big amount of renown.
As Erdknuffel wrote on Waaagh.de (Sorry.. I’m just too lazy to search for the correct link and I quote quiet freely here ;)), this game is.. as casual friendly as it gets.
Well.. maybe that’s the wrong term. There is a difference between casual friendly and effortless. Right now you don’t need any effort in this game to make renown. You can grind your renown way up to RR80 without having a clue about the game. WAR is always going this dangerous walk between casual friendly and “too easy”. This game is in a term casual friendly, as you can do something without much planning in advance, you hop into RvR (either in an alliance warband, solo, group, random warband..many options there), do some PvE, where most instances are quiet fast or just hop into a scenario… Accessibility to all those parts of the game is quiet good and fast.
The problem lies not in the accessibility, but in the personal skill needed for reaching something. Most restrictions are watered down, because someone complains about something being too difficult ..
I like the changes to the ORvR which the new patch will bring.. It supports more organized groups/warbands.. which might be one of the reasons why order on Drakenwald will have a hard time ;) However for some reason I still can not get enthusiastic about the patch… Maybe I’m just too much concerned about the lore-breaking changes (hey..I started on a RP-server for some reason!).. maybe it’s just the imbalance I expect from the new sets and RR-related stuff.. Maybe it’s my fear about the quality testing department at Mythic.. I have no clue. If Mythic would just change ORvR I would definitely stay. With all that stuff in the RvR packs I’m not sure.
Until then I will just do my Zen stuff and run around ..solo..most of the time without a warband or group. It’s kinda relaxing, because I don’t care about anything…
Everyone is aware, that the time to kill (TTK) is too low in WAR. Therefore Mythic added some ridiculous stuff for sov-bonuses, like crit-immunity, moral-drain etc..
I want to tell you today why WAR needs such a low TTK… It’s the $)§&$* size of the rvr-lakes. You can’t fall down without hitting someone from your own realm or someone from the opposing realm. If it happens that you have a longer fight chances are quiet high that you get some “help”. Long fights tend to be a minute or longer. The most likely option that you don’t get any strangers adding to the fight is that there is a 6vs6-event with rules of engagement…
Will this change in the future? No. Mythic is imho doing the right thing when and how they try to disperse the zerg. The rvr lake size problem remains though..it get’s even more emphasized. I admit that it’s a tricky thing to balance how to disperse the zerg without spreading the players too much, but to be honest..I don’t think that many folks out there try to find a decent fight.. most are happy if they can grind their renown in the bombodrome thing that ORvR is right now. Get some renown..get some free loot and that’s all. To me this is one of the reasons why people don’t play their RR80ies..nothing to grind/leech and why many folks like the new cities..easy loot ;)
Anyway..I’m drifting away. The TTK.. it has to be so low, because otherwise you can’t kill someone without getting someone adding to the fight. With RR100 and new RvR-equipment the TTK will not get any higher.. most likely it will get shorter, because of RR- and therefore the eq-difference. That is the main reason why the TTK is so low.
One thing to note though is that if you fight against similar equipped enemies the TTK is perfect..there you have really fun fights which last for some minutes with much action going on. That may be a problem for PTS too.. You have RR80-templates there. How things in a mixed (sov down to annihilator-equipment) vs. premade/high-rr warband look like isn’t tested.
The problem in this game isn’t the career balancing..it’s the equipment that is making the TTK so unpredictable. Every soft target know how it feels to be the victim of a drive-by-kill from a high-rr dps ;) Sadly most fights are based around the equipment (and number of participants, but that is something different, because it’s not design related)..
So if Mythic wants to get control of the TTK they should look at the zone layout and equipment-differences by RR. I know that Mythic isn’t planning to change the RvR lake-layout for several reasons.. but I just have to speak this out every couple of weeks. ;)
To end with something positive…I think that the career balance is this game is quiet good. Of course there are some minor flaws, but in general I like it.
As I said in my last post.. I’m quiet busy right now with RL stuff, this includes a new job, moving to a new city etc.. So in the next couple of weeks I will rarely have time to play and/or post stuff about WAR.
This is one of the reasons why I canceled my subscription. Doesn’t make sense to pay for a game that I can’t play ;)
There are other things though.. In the last couple of weeks the game wasn’t much fun for me. This is because of some individual reasons and some fundamental issues in terms of game performance and design stuff from Mythic. Will those issues be resolved with patch 1.4 and the RvR packs? I don’t think so. I will not go too much into details why, but I want to comment on the changes on the ORvR mechanic. Those are imo based around the zerg experience. Smaller groups might have a little bit more room for fighting..but to be honest, I don’t think that this will make small group play more interesting. This might be irrelevant as the ORvR in general is based around large fighting forces and for them this new ORvR is going to make the fighting/locking more interesting. So it’s just my aim for a game that doesn’t fit to these changes..
One thing Mythic should try to avoid is the overuse of a well accepted mechanic. I often read now that these ORvR changes were made because the changes to the city siege were well received. Maybe the city siege is now more fun than before, but often it lacks of a match-making system and the fights are in at least 8/10 cases one sided and/or boring. Many premades I know of now only go with two groups into an instance, because otherwise the fights are predetermined and they steamroll the opposition. Even if the weren’t boring it’s dangerous to have nearly the same mechanic, in this case sappers or NPCs to guard, for every aspect of RvR in the game.
Second thing to note are of course the Skaven. I stay short here.. I just don’t like the idea of how they affect the game. The dungeon might be fun..but most likely will turn into the same thing like the city siege were people leave when they start to lose. Skaven working openly together with either of the realms is another point..it just seems wrong to me. Well.. maybe I just care too much about lore or even don’t know the lore good enough, but this just doesn’t feel right.