There is one thing that this patch 1.3.5 will not change for me..
City sieges will not feel epic and I am still not interested in it. This comes from the frequency of city sieges. After the removal of the fortresses the frequency is way to high. This will afaik not change with the patch as it changes the way the siege works, but not the way the locking of the campaign does.
So.. what is the problem with zone locking. It’s too fast and therefore you have constantly city sieges.. which kills the epic character a city siege should have. It’s more an inconvenience than an epic struggle to defend your home. By the time the city is reached most of the time you are anyways depressed/frustrated because you are run over and over by the enemy zerg. The other problem is.. If there is no resistance, zone locking is utterly boring. You stand there and hope for some red names to show up, so that you get some vp for killing them.
I understand that it’s really tricky to design such a campaign, but there should be something changed on the way the campaign works.
So..what could be done? I’m not sure.. but the list will include several things that are wanted for some time, e.g. a different RvR lake design. It’s not a lake.. it more like a garden pond..or tube.
The RvR areas should be made bigger. With the increase of the lake size the objectives should be spread out more, too. So a zerg has to divide up and it’s not so easy for a single zerg to just steamroll every opposition. This should increase the possibility to at least try to defend the zone with a small task force.
What the campaign really needs are dynamic speed bumps.. like the fortresses were. Without opposition the fortress lord was a more or less easy kill, but when defenders showed up it was a tough fight. With the loss of that speed bump the campaign got really boring and it’s just a waiting for the zone lock or logging off because of the city fights.
Just to be clear.. I don’t like both city fights and because of the speed of the campaign and the resulting frequency of the city fights the new system will get old really fast. I’m not even that much interested in it, because the current frequency of city sieges just killed the wanting to fight for a city. It’s irrelevant which city is being attacked..it’s just not any more interesting when you see several fights a day.
It’s kinda sad that I can’t get excited about the new city sieges..but the whole campaign just doesn’t feel in any way special, epic..what ever you want to call it.. It’s more or less farming stuff (tokens) or standing around. I don’t think that the new siege system can change this not-wanting to fight for the city.