Well.. being on the underpopulated realm is not bad if your side manages to gather some troops and form some resistance. So it was done in the last couple of days/weeks..and though on some days destruction managed to attack Altdorf 2-3 times a day they didn’t manage to get into stage2. On some days we pushed them or at least have some decent fights, which was fun for both sides. Often enough it was just enough for destruction to form a random/pug zerg (with way more than 10 warbands) and roll over the order forces ..well sometimes it was just 2 warbands on order side (only getting up to 10 if it was announced that there is a push to IC being planned). All in all order is on average outnumbered 2.5 : 1 and Altdorf is constantly under attack, because of the population imbalance.
They got so often into the city that not only order got sick of defending it, but the higher ranked destruction players also boycott the city because it’s too laggy and not fun at all. I couldn’t care less now if Altdorf is being attacked.. It’s just no fun and the formerly proposed “living city” is just dead..
But there are still massive destruction troops out there who want to farm some tokens (because that is what defines fun for them) and because they have nothing better to do, they start night raids on Altdorf (most likely with no defenders, because most of the people I know sleep at 5 am ;)) … some even brag with being able to hit stage2 when they have no opposition.
Altdorf is now down to 1 star ranking because of this night-time raids and as I said.. I couldn’t care less. Defending is pointless at this stage of campaign/city design.. It’s not about loot I can get..it’s just the fun aspect I am missing. How much fun is a constant 2h long Nordenwatch scenario with lag and bad layout supporting bombing groups?
I have some fun in the game and therefore subscribed again for 3 months, but the fun is not due to the city sieges, live events, etc… it’s just because running around with the alliance is fun.