State of the game 0909   2 comments


Well.. I’ve been quiet for the past ..hum.. weeks. I apologize for that.. But real life is quiet busy atm and I have not much time for gaming. With not so much gaming going on there is not so much to write about, though I have some drafts here waiting to get finished.

As the patch notes for patch 1.3.2 are online I wanted to write my state of the game post..

The current situation on Drakenwald is quiet terrible. It’s really demotivating as destruction is on the zerg-trip and we are always outnumbered without having the slightest chance. They stand every day in Altdorf or ..like the past couple of days.. lock the pairing and then don’t attack the fortress. Order is atm in a motivation-low and some of the warband leaders quit WAR and went to Aion. It’s not whining about the destructions zerging tactic, as the game supports such tactics..It’s just an observation of how the situation is on the Order side.

One problem for me that emphasizes this low motivation on Order side is that our guild is currently also in motivation low..In the past the guild had some downs and ups and this compensated some problems Order had. Having both motivation lows just amplifies the problems..

As I am not interested in zerging (one of the few options to stand a chance against another zerg) and I don’t have much time to play, I created some destruction toons on Carroburg (well…some of them were created back in march, but now I play them more). All of the chars are in T2 which is quiet fun and the zergs don’t exceed 1-2 warbands.. which is imo an ok size.  Playing there was quiet fun and bitching and swearing was not as rude as on the frustated order fights on Drakenwald.

This just emphasizes the impression that WAR is really great in T1-T3, but has some heavy weaknesses in the concepts of T4. The whole design of the RvR-campaign is just not …fun if you seek good fights and not just aoe-zerg-bombing runs which are accurately described as a game were you are “brain-afk”. I’m not sure what patch 1.3.2 will change there as the fortresses are now irrelevant without having a new meaning (Mythic didn’t get that done in time). I haven’t looked much on the career changes, but I’m sure that mindless bombing will still be a winner in zerg stuff..

Patch 1.3.2 was labeled ..again..as a game critical patch..and actually I think that it is one critical patch too much.. You can’t claim every minor patch, i.e. x.x.1 a critical patch.

Maybe I will play WAR until I find something new (can’t wait for Star Trek online … ;) )..  It’s in some aspects still a great game, e.g. career design, implementation of the Warhammer IP, etc. , but there are heavy flaws, which imo Mythic can’t fix or at least don’t show a proper way to handle them.

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Posted September 29, 2009 by Karic in General, WAR, Warhammer

2 responses to “State of the game 0909

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  1. It’s kind of interesting to hear about destro having the upper hand in more than 1 EU server while for the US only a few are thus.

    I feel your pain, though 1.3.2 looks like more player suggestions being implemented into the game, which can certainly be a good trend.

    I am not sure where you get “game critical patch” from. As far as I know no Mythic developer ever say any patch being critical, and frankly there isn’t any “critical” patch so far. A critical patch would be fixing major exploits, unbalancing bugs or severe data corruption, which none of the patches did. (usually done with a hotfix).

    • The label “critical” doesn’t come from Mythic or GOA. It’s something I’ve heard around the community here as they always hoped that the patches fix major problems (balance AoE stuff, fix fortresses, general campaign layout, etc..)..which they often did not do in the past (at least it was not perceived as fixing more thing than breaking them).

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