I rediscovered a fun part in WAR. Public Quests…
In the last couple of weeks they degenerated for me into a grind of stage 1 in every PQ I attended. Most of the time it was because there where not many players around or when I played low-ranked alts rank40 chars helped friends and I didn’t want to be pulled through all stages in that way.
In the last days the situation changed a bit. We did some PQ’s with our rank 30-34 members because we wanted to contribute some VP’s in Kadrin valley and scenario’s aren’t a good way in this rank-range (*). It’s fun to see that a Witch elf doesn’t even have to stop when she kills my Runepriest..I felt like a victim in a drive-by-shooting ;)
So we cleared some PQs and it was really fun. Yesterday I did some PQ’s in chapter 17 with an Ironbreaker from my guild and I had really a fun time doing them.
So what changed? It was still a large amount of mobs in stage 1, stage 2 consists of harder mobs and stage 3 had a hero which had no great skills other than an insane amount of damage when he’s hp were around 30% and an annoying amount of mobs around who we aggro’ed because of our low rank. It was just an insane slaughter of NPCs..and it was fun! ;)
PQs are a really fun part if you run through all stages. They get a grind-like feeling when you have to stop at stage 1 or stage2 because no ones around so that you can complete them.
(*) To all those “let just keeps contribute”: This is something that I think is an important aspect of Victory points. You can help your realm in many ways. It’s not PvP and I think it’s nice that you can contribute to your realm’s victory over the enemy realm by PvE. The only problem I see is that it’s atm not balanced enough. The focus should be keeps and RvR-lake action. PQ’s and especially scenarios count imho too much, but that’s another discussion and subject to change when the “Zone domination” is being implemented and explained.