Archive for the ‘PTS’ Tag

Strange Patch Notes   6 comments

Well..PTS is up and patch notes can be read here..

Is it a critical patch? More or less..yes..but I think that any recent patch in WAR was more or less critical ;)

Why this notes are strange? The most important thing, i.e. the power gap above RR80, is the thing that is kept most vague.  The reduction of 20 to 4 effective ranks for RR100 is quiet big..but I still think that it’s not big enough. It’s worth a try and definitely a step in the right direction.

Another step in the right direction is that Mythic is taking a close look on how Siphon Vitality should be changed. The only strange thing on the proposed change is that it’s always doing something offensive oriented while increasing the defense at the same time. I am not the only one who thinks that if they want to keep a defensive set that it should only increase the defense and not simultaneously debuff the enemy or do damage..  I think that many can agree to general plan that offensive oriented characters may deal a good a mount of damage and die more easily, while defensive oriented characters survive longer, but don’t do that much damage.. Well.. imho you can delete the second option completely. A DPS career should always deal damage..so a secondary set may focus on a different style/spec rather than on surviving, but that would mean that there has to be a deep understanding on side of the dev’s on how the careers play in a live environment and not “on the drawing board”..oh.. and there comes the problem ;)

The biggest part of the notes compromises detaunts and that they can’t be used while being silenced.. minor change, but might do something in RvR, though I’m not sure how many people silence an Engineer or SW.. most likely they will be disarmed rather than silenced, but who knows *shrugs*

Last point are the scenarios.. they are shaken up a bit.. and I’m curious how Thunder Valley and Gromril’s crossing are perceived. I like both scenarios..though TV is a bit too wide for 2 groups..so that it often leads to circling around and tapping like a maniac..too few fighting in between. I hope that the layout is changed a bit.. Coming to layout changes.. Mourkain Temple is changed. Looking at the Notes ..I think that it might get a tad more friendly to ranged careers, but I’m not sure. Maybe it will still end in one side at the enemies warcamp. It’s rules/objectives are too simple for anything else.

Overall the notes don’t imply that much changes by themselves, but I think that the game itself will change a lot by the adjustments to effective ranks and rr80+ items. Therefore I think of them as strange notes..

Karic(doomdiver.wordpress.com)

Posted April 11, 2011 by Karic in General, RvR, WAR

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Short comment on Patch Notes for 1.4.1   1 comment

You may already read the proposed patch notes for patch 1.4.1 so I can focus on just a short comment.
The notes are nothing spectacular, but I had to laugh a bit when I read the changes to armor sets. It is ok to lessen the rr-requirements and costs for <sov-gear, even though it will change nothing concerning the way too powerfull rr80+ gear (and the hidden ranks, etc..). I don’t want to comment too much on this change and it’s implications..but I want to tell you why I had to laugh. It’s because in one of my last grumblings in Mumble I told my guild mates that Sovereign is the new Annihilator gear and this changes just emphasize this. ;)
The next thing I want to comment shortly on are obviously the scenario list changes.  I think that there are some fun scenarios in the list, but I think that most of them won’t be suitable for T4, e.g. Gates of Ekrund. Maybe a change to a 6vs6 for this one might make it fun for T4, but most of the scenarios are imo too melee-friendly. But hey..the whole game is melee-friendly.

The next thing to watch when this patch comes live is if anything in the mechanic of the scenarios has changed. After all they have been taken out of the list, because they didn’t work as planned and (freely quoted) weren’t fun. ;)

Oh..one last remark.. why some of the listed stuff wasn’t easy fixable to be put into a hotfix will remain Mythic’s secret, e.g. last-stand stuff. The long time this “patch” needed has done some severe damage to the game which is not easily fixable now. Such a low profile patch isn’t making it any better.

Karic (doomdiver.wordpress.com)

 

Posted February 16, 2011 by Karic in General, PvE, RvR, Scenario, WAR

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