I have arrived on Karak Norn. We had some decent fights with our group, but also some strange stuff going on.. fleeing order (while having more people in the zone) and the old “we don’t really defend the keep, but like to farm the renown there”-types of keep fights.
Funny thing to note is that we meet a lot of fellow guys from Drakenwald (both order and destruction) in scenarios who just seem to have reactivated their chars. Nevertheless it’s quiet nice that scenarios are popping so fast. The balance of the fights is not so nice..thanks to the power gap good players with high ranked chars are ridiculously more powerful than it’s good for balance…but that is nothing new and I won’t bore you to death with a whining-post about it ;)
There are some careers which don’t feel the power gap so badly… most of these careers are tanks. At least I made the experience with my RR68 Ironbreaker. Even though he is quiet low in renown rank it’s possible to contribute to the fight in a meaningful way. In a zerg situation I die instantly playing him, but that is ..foreseeable and ok, as I skilled him more into offense. Other careers suffer more due to the power gap.. mostly squishy melee dps, as they don’t have enough stat points or/and gear to be tough and still dish out some damage (Marauders are an exception there, because of the career design).
So the adjustment time is still a bit rough, but I see potential in getting some nice fights. There is a lot going on which is very nice compared to the dead Drakenwald server.
There’s also a nice greeting post at WHA welcoming all those who transfered from Drakenwald to Karak Norn.
Now some just need to learn proper English (still some German abbreviations and talk on the public channels.. more than I can ignore or add to my ignore-list ;)) and everything will be fine …well there are a lot more prerequisites, but we don’t want to be too picky when the weekend is around, do we? ;)