Archive for May 2011

Pssst..   1 comment

Seems like Mythic has a new bunch of ..Trainees hired. And you say that WAR is on maintenance mode..pah.

There is no other logical explanation for this (Play as Monster) and this (PM SC), the later being not that big problem because it’s an event and restricted to some weeks and in general might play out well, if you take the whole event and not just that part with the monsterplay.

The theory of the Trainees has the nice side effect that it would explain the 3 month patch cycles (anyone remembers the 2-3 days it needed a hotfix after the game was released? ;) ). They hire the trainees as cheap workers ..let them mess up code the patch and hire new Trainees afterwards, who need to get trained and do the next patch, which then has absolutely no connection to the previous one. Of course it takes some time to train the new ones.

This is a logical explanation for the incoherency in design and content changes we’ve seen for some time now ..if you ask me. The hypothetical dev posts in the dev-section of the forum are just a pool for new  input because the Trainees didn’t play WAR and had no idea what this game needs. Asking the playerbase what they want is very good to some point, but actually new impulses have to come from the dev’s.. that’s what they are paid for.

At first I wanted to write about why this monsterplay thing is wrong..but I think that it’s too obvious. For today it’s enough that I told you about the hire philosophy at Mythic HQ.

Karic (doomdiver.wordpress.com)

Posted May 27, 2011 by Karic in RvR, Scenario, WAR

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The changer..he’s coming   1 comment

The guild I’m in has it highs and lows attendance-wise… We were never a big guild and we suffered a irregular cycle where we had trouble in building a group, because for an extended time only 2-3 people were online during prime time. Usually that took only some weeks and then it changed, so that we had 6 people online and were ready to fight. But for a longer period of time now we have problems with having enough people online.. To make things more trickier..the alliance we are in felt apart. Anyways ..it consisted only of premades who don’t want to mix that much or wanted only folks with rr90+. We don’t even have one char rr90+, so we lowered the average RR of the alliance and were now not even “attractive” because of our numbers ;)

Our playstyle is relaxed..but nonetheless we try our best and are quiet successful (keeping our RR in mind). It’s  not about renown-grinding..it’s about killing stuff. So we tend to roam through the RvR-lakes and search for small scale fights.  For this we need a full group of 6 members.. anything below 4 is pure frustration and even 4 or 5 is not that much fun. And there was/is the problem. We couldn’t always fill up our group from the alliance, so often we had only a too small group of 3-4 and there was some frustration because that and  the RR disparity (and the issues connected to this) after patch. This is not a problem anymore, but it caused a base level of frustration which led to some frustration, decreasing motivation and therefore some just don’t log in. This lack of motivation is something that can’t be easily patched..

Because the last active guild left our alliance some weeks ago we can’t fill up our group from the alliance any more.. but that’s not the main problem. We rarely did it anyway. I think that this is a good motivation to do something. The whole guild realized that we have to do something so that this guild doesn’t fall apart. Even Svedrik is now advertising on /advice so that we can fill up our group. And quiet frankly..the last ..days/weeks went quiet positive when we did some RvR. We got some heavy beating..but it was not hopeless and we could give a good fight to some high-RR groups. I think that this raised the overall moral and motivation in the guild.

When this is stabilized the next step is the growth of the guild. This can be a quiet tricky thing, because we are a dwarf only guild and we are rather small (in numbers..not body height! ;) ), which may correlate ;)

How we plan to make the guild grow again will be a separate post and frankly it’s not quiet clear to me what is the most effective way ..but it needs to be done so that we have always (at prime-time) about 6 members ready to fight and don’t have to rely too much on strangers.

I’m sure that advertisement on waaagh.de and in the advice-channel will be part of our recruitment.. I will definitely report on how it’s going and what we are doing to recruit more dwarves. So stay tuned ;)

Karic (doomdiver.wordpress.com)

Posted May 20, 2011 by Karic in Dwarves, General, RvR, WAR

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WAR..my..state of the game   3 comments

Well..I’ve been quiet for some time now.. one of the reasons was RL and another was the lack of stuff to write about..

Well..that is not true. A lot of stuff happens WAR related, but there has not been the urge to write about it. I want to stay below my rant-quota/month ;) It’s been some quiet ..spooky past weeks. Before patch 1.4.2 the game was really broken for me.. it made absolutely no fun, because of several reasons; two being the gear and rr-imbalance. Are those fixed? Well..fixed is the wrong term, but it’s more or less playable now when you face enemies with higher rr. Speaking of higher rr..

Our guild has a quiet relaxed play-style. Our top priority is to have fun together..ermm..Njnel..not in that way :P A side effect of our play-style is the quiet low RR when we build a group. We have only two active members who are above rr80 and some in the 70ies..some even below 60 (e.g. Halgart, the slayer I’m playing).. Before 1.4.2 it was impossible to fight with such a setup. Now..it’s not much better, but sometimes we can give at least a good fight..before giving the enemy the renown ;)

It’s no problem if we get beaten up as long as there are some real fights in between.. and there starts the problem. The amount of fights that are actually fun has declined dramatically after patch 1.4.0.. I think that this is because everyone is chasing those funny purple numbers.. and because of the imbalances the new ranks etc. brought.

Without those fights the motivation sinks..and frustration rises. Actually around the time of the patch 1.4.2 my motivation for WAR was quiet low.. too much grinding for too silly stuff. What added up to that was the smaller ability to solo stuff in the the game. Pugging scenarios is worse than ever.. Most likely you will face 2 premades..often they’ll even admit that they queued to be put together in a scenario. So scenarios don’t work..unless you just don’t care..die a few times and endure the beating.. Oh what fun! ;)

So scenarios are out.. PvE is out..because WAR will never do anything meaningful in that area (focus on RvR and such stuff..blabla from the dev’s..you know that stuff already.) What’s with ORvR? Well.. Runepriests are not great in soloing that stuff.. Just s siege at a keep from time to time..but that’s not really fun. So lately I’ve played my slayer more for roaming solo through the RvR lakes.. most of the time I die, well..but as I don’t care (*note to myself: new post)  it’s not as frustrating as with my Runepriest, with whom I hope to be at least some sort of competitive.

Then build a group and don’t run around solo” you will say.. well..my gaming time is a bit broken up because of my two parrots.. and some other stuff. So it’s quiet tricky to join a group.. My guild knows that and accepts it..for which I’m thankful, but for grouping up with other people this is quiet a barrier.  To complicate it, our guild has atm not many people online..so we can’t even make a full group.

Our alliance is now also at some motivation low..so we are even having additional problems to fill up the group. So we are running around in the RvR lakes with 2-6 dwarves..(-1 for Ilani’s chars..she prefers elves..horrible I tell you..just horrible sense of taste.. *shakes his head*) with an average of 4. What we often face are warbands (at least 3/4 of a warband) as enemies.. groups are rare or they are built of rr95+ chars.

This leads to an evening full of frustration, not because we lose, but because it’s constantly a totally unequal fight. You get beaten up and most of the time it feels like that’s just because of rr disparity. There are also a lot of unknown names in rr90+ ranks.. It feels right now that you have to grind your way up to rr95 through keep sieges and after that rr you may build a group for scenario. WAR distilled..you might say (Mythic cut so much stuff..that they might actually really change the name ;) ). Every other option seems to be a dead end as long as you have the wish to be competitive on a level of knowing your character and how to play it..and not on a level of rr-race. There was a slow shift in the way this game was casual friendly.. and I don’t like the direction it has taken.

There is something to add though.. The change of the rr-restrictions in lower tiers changed the way new players will perceive T4 as they now have around rr60-70 when they enter T4 .. but old chars..like the alt’s I still have from Huss (a server closed in 09!) suffer from it. Maybe I’ll write another time about it..I think that this wall of text is already big enough to be seen from space, but at least there died no slaves during the building of it… I hope.

Karic (doomdiver.wordpress.com)

Posted May 6, 2011 by Karic in General, RvR, Scenario, WAR

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I’ve been busy..   3 comments

so there was some lack of new posts here..I apologize for that, but I had quiet some stuff to do RL wise..

I will return to blogging starting with a small dose.. and just presenting a photo I took of a easter present I got..

I would call them..greetings from Altdorf ;)

Karic (doomdiver.wordpress.com)

Posted May 2, 2011 by Karic in General

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