Archive for September 2008
For the next two weeks I will be quiet because of vacation ;)
I used my first week for WAR and the rest I will be away from home. I will be doing other things on Amrum (a island in the North Sea; Webcam at Norddorf a village in the north of the island. When thinking about it, this could be also something in the Empire ;) ) than playing WAR..
So enjoy WAR.. and we will “see” us again in two weeks.
Head start is over..more people are now coming in. I’m curious if this will revive channel communication, better said.. Will it activate the channels.
During OB and the head start the channels were..dead. I can count the messages sent there on one hand. So are the other in-game communications. The open grouping system cut the need to talk to people. You hop in for a PQ or RvR and hop out when you don’t care any more. No talks.. And very rarely anyone reacted on my attempts to bring life to the group. It was just a mere kill, kill, kill.. loot, go away.
The reasons for this might be:
- People are busy with getting used to the game. Communication forms are not a top priority for this.
- The people who pre-ordered are fixed on guild activities. They formed/joined guilds before beta and the whole guilds are forming, leaving non-guildies to low-priority status.
- As i mentioned before the RP server i play on is no real RP server. This lack of communication is not only on channels, but also in groups or /say. When I tried to start some spontaneous RP most people didn’t react.
This lack of communication is discouraging for unbiased new players. It makes it hard to find a guild to play with as recruitment is mostly over or happens outside of the game. Without a guild or live communication MMOs, especially something like WAR which is build around groups, get frustrating. I will therefore change the server I’m playing on because a friend of mine plays on a Core server and he invited me to join his guild.
RP without interaction from other players is no RP. So any plans I made for the WAR will/have change(d). ;)
As to now I’ve only experienced the <rank10 stuff and I really felt home. It all went smooth and I got kicked to the areas where the PvE-quest stuff is and enjoyed the T1 scenarios and some Open field RvR (Chapter 3 dwarven PQ with RvR-flag is just fun ;) ). Did some PQs and really enjoyed the time.
I felt the layout of the UI 90% good and had some deja vu feeling with it. I don’t mention the tab-targeting here because i think that it’s implemented in no good way. The PvE quests are known and in a good way connected to each other so that you don’t have too much time in running around with no purpose.
So there’s many stuff which I’m already comfortable with because I know it from some other game. What i began to ask myself is if this is a good or a bad sign? I mean.. everything felt like it should or i was used to from WoW. This comparison has to be made because it has (most probably, I’m still not sure what exactly Blizzards counts) the most subscribers and if you as a MMO company don’t get all new customers, most of them will come from WoW.
For me it’s perfectly alright how Mythic has designed WAR as there are many things which are improved and added to the standard MMO. But in the first ten ranks those things are not too obvious and people who are not decided might oversee this stuff and think ..”that’s a WoW clone. not even 2.0″. You can ignore the rants on the net, but how does this “feeling home” affect those who might want to try WAR but are not sure if they want to leave that long played chars behind? Looking at the bare mechanics .. you can’t convince those people. Letting them play (more than just 5 ranks) and experience will surely do it. Most people aren’t used to that they get almost everything that is called “end-game” in other games right from the beginning. As I lately told my girlfriend “The end-game starts with rank1″.
On the other hand.. Do you have to think about converting undecided players? WAR is imo a strong game which speaks for itself if you care to test it. If someone doesn’t want to test it, he/she should not be tried to be persuaded. This is no crusade, just a game. ;)
Though WAR offers some surprising moments which might turn someones opinions:
- hey..Usually I’m more of a Carebear, but RvR is fun!
- PQs are grind.. but fun!
- Whee..I don’t want to run around anymore. My feet hurt. I think I’m gonna read some stuff in the Tome of Knowledge.
- and so forth.. ;)
Zizlak Shaman on Egrimm. Due to only having one RP Core server he is on an Open RvR RP one:
aaand.. my Runepriest Karic on Huss (RP Core):
OB went completely different than i expected.
It began with the OB disaster and had that downtime on Friday (Patch 4.1.1 issues ;) ), but at the rest of the time i could test some stuff.
Here are my impressions of different careers. I played (other than planned before):
- Witchhunter R6RR4
- Swordmaster R8RR6
- Zealot R8RR6
- Sorceress R6R2 (Open RvR server)
I start with the least played class. The Sorceress. Even at such low level she can deal a good punch. If shes made of glass? No idea (read later on the Swordmaster about glass ;) ) Is she a cannon? Yes! The dark magic mechanic works good but I hardly cared about it; kept it around 70-100 for more damage. I just so rarely blew up that I had not to care about it.
The Witchhunter, well Melee it is.. DPS? Didn’t not do that much imo. The Accusation mechanic is just fun.. I scream “Witch! Witch!” and pointed at some people, but that is another story ;) The career has a nice vibe and it’s fun to play. Nothing to argue about, but nothing that really catches me. DPS careers are imo too.. limited in group play.
Leading me to the Zealot. No mechanic, again a great vibe to it and just pure fun! Solo in PVE he could easily stand his ground. RvR is just fun, throwing around some dots, instant-cast damage spells or just stay covered and heal around where nobody can see you. I really laughed when a Blackorc gone berserk in Nordenwatch and no one registered the two Shamans and my Zealot back on the hill. With the Zealot i learned how to evade Melee dps by simply running around the other ranged classes. Players tend to stick at you and run against other squishy classes without switching the target. So it’s irrelevant if there stands a tank or “squishy” guy. It doesn’t work 100% but gives you sometimes some seconds to heal or a tank to come near you and rescue you. A healer in RvR has much options and much to care about.. It’s really fun for me.
So the last career. The Swordmaster. This was the only career I didn’t play solo. I had a friend with me who played an Archmage. Tank and Healer is a very nice combo. In PvE it doesn’t matter as the Archmage as well as the Swordmaster could do really well. The stance system of the Swordmaster was not my thing. It was too sluggish. You had to watch at the cooldown timers and the balance was not correctly shown. It’s not my kind of game. We did some Khaine’s embrace runs.. where i just..evaporated. I felt like a glass tank ;) Open field RvR was also just limited fun, but this can be attributed to T1. Such a small RvR lake leads to camping at the entrance points and so we encountered R11 DoKs who just waited for us. Actually we two could not defeat a single DoK who was two ranks above us. That’s the problem with the tank/healer combo without masteries. No damage ;) Actually the Meleehealers seemed really robust and indestructible if engaged in 1vs1. It reminded me on Homer Simpson “I’m invincible.. Invincible..aaaaaaah” ;)
All in all i think that dark elves have really high dps careers. The highest dps race i think. In PQs everything just evaported without the need of a tank. The open RvR servers aren’t my case. I really enjoyed the mix of PvE with Scenarios and Open field RvR. At open RvR servers Scenarios are non existent; i waited over an hour and still nothing happened. The Zealot emphasized my choice for the Runepriest. The Witch-hunter showed me that i don’t like Melee DPS careers and the Swordmaster was just too much elf to let me decide if i like tanks. ;)
Though the code-entry page is no pleasure for the eye as it’s definetly a workaround my registering to the head start went fluent. Approx. 2 min after i put in my codes i got an e-mail from GOA with the approval of my head start code.
So the lottery begins. Will i make my Destruction chars on a Destruction population heavy server and the same for my Order chars? What will happen when SE pre-orders and the non pre-orders join?
On the other hand.. in OB almost all servers had nearly full Destruction and lesser Order folks on them. So if I stay with Order i might be on the Underdog site.. Which is no bad thing. You can only win ;)
Edit and Update:
After 1 1/2 hours later i also got the approval e-mail that my bonus item codes have been accepted. Now I’m just waiting for the announcement of start of the head start ;)
Update to the Update:
As I wrote the Updat GOA announced the head start for 15:30 CET.
So..GOA posted the german servers:
Offenes-RvR-Regelwerk (Open RvR)
Rollenspiel (Core RP)
Rollenspiel-Offenes-RvR (Open RvR RP)
I will play Destruction on Huss and Order on Kemmler. Names will follow on sunday ;)
As the OB is full of Destruction and is always in need for Order players i will most likely play Order in the beginning and look how the server population evolves. It’s just more fun to me when I play on the underpopulated side; more enemies out there.. ;)
Will it stop doomdiver’s view on WAR? Of course not. I will still be high above the battlefield and watch closely what happens there ;)